Somehow I thought the sectors would be bigger. I love the silliness, but I am concerned about the specific connection to them being "apes" as opposed to oppossums/hedgehogs or whatever that is hidden inside an enclosure and not visually apparent. If it is the party of 4 shown in the screencap, the apes look a lot like tanks. It may be slightly apparent in the text, but sometimes it is preferred to get that information at a glance, rather than read every single quest that comes by. Does this mean Seducing/Charming/Hacking them to your side will fail the quest? If they Seduce/Charm/Hack/Reproduce to increase their number, does killing those 4 (even if 'new' units remain ie party is not destroyed) complete the quest?Īlso, the wording of the OBJECTIVES part does not specify which 4 Vanguard Units have to be Slain. The Mechanised (did you mean Mechani zed?) Apes quest says the objective is killing 4 Vanguard Units. Now I’m back to the relative quiet of the office In future journals we’ll be going in-depth on the topics these resources govern.įinally I’d like to use this space to give my thanks the community members sending the flowers and the well-wishes for the birth of my second child! Much appreciated. ![]() Like colony food and production capacity. Note there are more variables but they are not global. It is influenced by the wars you enter and how justified they are perceived to be. Overall morale of your empire affecting Unit Morale and the Happiness of your colonists. ![]() empire wide bonuses) you can have active at once. Determines the amount of global doctrines (e.g. Strategic Operations include summons, sector (de-)buffs, and covert actions. Used to launch Strategic Operations that are used on the world map. Tactical Operations Points are used to launch the Operations (Air strikes, Psi Storms, etc) you can call in during tactical combat, when a battle takes place within your Operational Coverage. After feedback on AoW3 we’ve decided to split “Casting Points” for Planetfall in two. You might notice there are two Research like slots in the top bar of the latest screenshot, more on this later! Knowledge is used to rediscover and apply the lost technologies of the Star Union. Similar to AoW3’s alignment, your Reputation is influenced by your in-game actions. ![]() Reputation modifies your Influence gain and Global Morale. Your reputation determines how other Empires and NPC factions see you. Quest for The Growth NPC Faction with influence among the rewards. Cooperative Doctrines and friendly play styles give bonusses on Influence generation. Influence is gained by performing Quests and from an inherent generation of your empire. Influence is the diplomatic currency used to manipulate other players and NPC factions, it can be used for things like asking NPCs to surrender locations, hire NPCs mercenaries, and to make diplomatic pronouncements. The rarity of this material means that high tier units can’t be mass produced and Sectors containing Cosmite are highly contested. Cosmite is mainly gained from map nodes (Craters!). This rare material has an origin beyond the void and is required for advanced units and unit modules. Energy can be traded, and can be found as nodes and pickups on the map. Energy is generated by your colonies and no empire can go without it. It is used for the production and upkeep of units, colony structures, unit modules and operations. ![]() Energy is the main universal currency in the game. Energy, Cosmite, Knowledge, Influence, Global Morale, Tac Ops, Strat Ops, Doctrines.
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